![]() For one thing, enemies flash when you hit them, which is extremely distracting and can make it hard to notice when they’re telegraphing their attacks. The problem is, this combat doesn’t mix all that well with the Dark Souls design elements. Where Dark Souls‘ combat is methodical and based around blocking and observation, Darksiders III still plays a lot like early God of War. But this brings a fair amount of problems, unfortunately. For all intents and purposes, yes, it ripped all of that straight from Dark Souls. When Fury dies, she drops all of her lurchers on the spot and is sent back to the nearest checkpoint, here called a Plinth. When you defeat them, they drop souls called “lurchers” that you can use to upgrade Fury’s stats or as currency to buy items. Enemies are strong and can kill you in a few hits. So, as I said earlier, Darksiders III takes a ton of design cues from Dark Souls. The performances in the game are all uniformly excellent, with Fury’s voice actress in particular doing a wonderful job. Fury herself is absolutely brimming with personality, though a lot of that comes down to the voice acting. The visual style is still exaggerated and cartoony like the previous games, but everything is animated well. Presentation-wise, Darksiders III has excellent visuals. Good thing she landed in this smoking crater and nobody was hurt! Darksiders III Is A Beautiful Game To Look At The Sins can also be faced in different orders. The game’s structure centers on Fury as she follows her compass and finds and defeats each of the Sins in order to complete her mission. This isn’t a game that bogs you down in cutscenes either, but what’s there is good. The cutscenes are all entertaining and well-paced. It’s a simple setup, to be sure, but the game’s story is definitely enjoyable. There she must track down the rampaging Seven Deadly Sins and restore the balance of the world. The game begins with her being summoned by the Charred Council to head to Earth. But there are some major issues along the way.ĭarksiders III tells the story from the perspective of Fury this time. That’s honestly one of my favorite genres, so I was pleased by this turn. It results in what is definitely one of the purest 3D Metroidvania games I’ve ever seen. The game keeps the look and general combat feel of the previous games in the series and borrows progression and game design from the latter two games mentioned above. To be upfront, Darksiders III could be best described as God of War + Dark Souls + Metroid. So, how does it compare to its predecessors? And is it a worthy successor? Darksiders III, however, takes a completely different path. The first game was very much God of War + Zelda, with the second building on that and adding larger, open areas with sidequests and ARPG-style loot. The Darksiders franchise has always struggled somewhat with finding its own identity.
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